StanOfGB's Garage

[WIP]: --- [REL]: LP720 Roadster and SLR 722S Roadster

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Postby matyii » Mon Jul 21, 2014 11:45 pm

Nice! :) I like these cars.

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Postby aaro4130 » Tue Jul 22, 2014 5:55 pm

Absolutely AMAZING sound on the Lamborghini. 10/10 a perfect conversion!

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Postby whoami » Tue Jul 22, 2014 6:22 pm

I didn't download the car yet, but that sound... :o
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Postby matyii » Tue Jul 22, 2014 7:44 pm

Oh my god! DAT sounds! 8O :)

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Postby aaro4130 » Tue Jul 22, 2014 8:55 pm

Err the normals on the 918 are a bit off. Also why are the paint textures 512x512 instead of 32x32 or 16x16? =/

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Same with the Lambo actually

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Postby StanOfGB » Tue Jul 22, 2014 10:08 pm

Damn, should have taken note of that when I was modelli- oh wait, nope, I didn't make em. Oh well. As for the textures... err because I can? :wink:

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Postby aaro4130 » Tue Jul 22, 2014 10:37 pm

It's not due to the model itself, it's because of something in the process from NFS to MM2, Just like in Driver SF, if you calculate normals, this happens. If you don't calculate normals, these black lines never happen.

I resized the textures to 8x8 so I can race these cars :P
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Postby StanOfGB » Tue Jul 22, 2014 10:57 pm

We get it, you know how to hexedit my cars. If they aren't good enough for ya, make your own.

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Postby aaro4130 » Tue Jul 22, 2014 11:02 pm

I mean these are great cars those are the only things I dislike. Currently im fixing normals on the 918

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If you want I can send you this model after.
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Postby Franch88 » Tue Jul 22, 2014 11:12 pm

The 918 Spyder has normals problems because of how was done the original ripping of the model, which isn't known (it comes from a GTA San Andreas conversion of the NFS Rivals model). The Veneno, instead, should have been ripped in the best possible way. Only the normals problems of the first car are better noticeable in-game. The normals haven't never been calculated in ZModeler while the MM2 converting, of course.
Once compressed in the .ar file, big plain color texture files get a very little size. But probably, the game isn't going to consider this... However, it's always better make them very little when the color is going to be all plain, an unique tone.
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Postby aaro4130 » Tue Jul 22, 2014 11:24 pm

The 918 Spyder has normals problems because of how was done the original ripping of the model, which isn't known (it comes from a GTA San Andreas conversion of the NFS Rivals model).
Ah I see.
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Postby Kunal2045 » Wed Jul 23, 2014 8:47 am

Great job Stan. Normals problem or not I'll be sure to get my hands on these two. ;)
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Postby StanOfGB » Sun Jul 27, 2014 11:25 pm

Hey guys, Ferrari LaFerrari & SSC Tuatara are now released!

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Postby StanOfGB » Wed Aug 06, 2014 2:37 am

Pagani Zonda Tricolore and McLaren P1 are released.

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Postby Silent1Unknown » Wed Aug 06, 2014 4:00 am

Holy smokes! Where did you get the P1?

Thanks for these awesome cars. :D

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