StanOfGB's Garage
[WIP]: --- [REL]: LP720 Roadster and SLR 722S Roadster
- Franch88
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Very good releases, was waiting for the Alfa Romeo GT.
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
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- Silent1Unknown
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- jorge14
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jorge14
good car the Maserati
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- Deanna_Troi
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Thanks! Audi Q7 V12 TDI and Ford Taurus SHO released.
Hey Stan!
Nice work on the cars! Although I was still finishing the Taurus (it was slow due to taillight problems and my lack of time and having no internet at my house), you saved me the time needed, so thanks again, you the best, and if you like, I can create a seperate .ar file patch containing the Taurus SHO dash for that, now that you have converted it lol!
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Re: jorge14
nice cars
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Great new cars Stan, especially the Alfa GT (pretty nice model and conversion).
Just a thing, you did the same mistake than with some of your previous releases about the driver look. It's not required to scale the whole driver to get it perfectly in his seat, just move (from the three axis) the driver hands, to align them on the steering wheel and keep the driver proportions right, that's all. Sometimes the drivers are really weird and they doesn't seem to have been done by purpose.
Here's my way to do. When the 3D driver model is imported, I detach the window panels, move the driver to his seat, scale if need (but by scaling it in the three axis, X & Y axis enabled, shift key hold), when the driver is OK, switch to the vertices mode, select from the top view the points for the two hands and move them to get the hands on the steering wheel. You're able to move a hand at a time or move them together. Sometimes you can try to move the seat too (especially if the driver is too far or not in front of the steering wheel).
Keep your good work going !
Just a thing, you did the same mistake than with some of your previous releases about the driver look. It's not required to scale the whole driver to get it perfectly in his seat, just move (from the three axis) the driver hands, to align them on the steering wheel and keep the driver proportions right, that's all. Sometimes the drivers are really weird and they doesn't seem to have been done by purpose.
Here's my way to do. When the 3D driver model is imported, I detach the window panels, move the driver to his seat, scale if need (but by scaling it in the three axis, X & Y axis enabled, shift key hold), when the driver is OK, switch to the vertices mode, select from the top view the points for the two hands and move them to get the hands on the steering wheel. You're able to move a hand at a time or move them together. Sometimes you can try to move the seat too (especially if the driver is too far or not in front of the steering wheel).
Keep your good work going !