Sajmon's scratch projects

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sajmon14
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Sajmon's scratch projects

Postby sajmon14 » Sun Apr 19, 2009 8:35 am

There is the pic of my amateur scratch made project:
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And it's easy to guess what car is it.

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Postby Franch88 » Mon Apr 20, 2009 3:04 am

Better use GTA SA conversions of the TDU cars models, they'll be much easier to convert.

Not bad as scratch making start, but post some wireframe pictures to see how's your polygons placement. :wink: It seems to be the Fiat Seicento.
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Postby sajmon14 » Mon Apr 20, 2009 3:14 am

Yes,Seicento

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Postby Zac4084 » Mon Apr 20, 2009 3:18 am

Keep the Scratch made one up, You have half of it done, so why not finish it?
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Postby Silent1Unknown » Mon Apr 20, 2009 3:25 am

Great start on your own scratch made car. Indeed, show wireframes of the car or atleast flatshaded view so we can get a better idea of the shape of the car.

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Postby matt1314 » Mon Apr 20, 2009 3:46 am

Nice scratch starting! :D
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Postby sajmon14 » Mon Apr 20, 2009 4:27 am

You have half of it done, so why not finish it?
I'll finish it don't worry.There is the hpto with wireframe.In some parts faces are wrong placed,but looks ok.

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Postby Riva » Mon Apr 20, 2009 7:45 pm

If you want to improve the model, please fix your vertices.

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Keep the main lines active otherwise when you'll calculate the faces, your car will become a black mass. BTW you can right now click on surfaces > normals > calculate.

Here's some tips (by Burner) :

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I dunno if you've read this tutorial but some pics are evident to know more about the poly placement. Moreover you can check the cars that you converted to MM2 by checking the wireframe of these.
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Postby sajmon14 » Mon Apr 20, 2009 11:17 pm

Iw as using old HQTM tourtorial.I know they were placed wrong,but that was needed for making model more reaistic.

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Postby Riva » Tue Apr 21, 2009 1:15 am

Can you give me a link about this tutorial ? Hummfred has never made a car with ZM (only from 3DS Max), I didn't remember this tutorial :?

BTW isn't an excuse ^^ If you don't fix normals now, it will be more hard later and to be honest the car don't look realistic so far.

I simplified but here's some tips to start this car :

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Last edited by Riva on Tue Apr 21, 2009 1:36 am, edited 1 time in total.
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Postby sajmon14 » Tue Apr 21, 2009 1:24 am

It's toutorial in Polish,and it was based on GTA3 toutorial,so it's only on Polish version of their site.

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Postby Silent1Unknown » Tue Apr 21, 2009 3:27 am

OH! I accidentally found that tutorial on YouTube yesterday. LOL.

Sajmon, your car looks good for a first model. If I have a tip for you, its to think of modeling with rectangular shapes as the base unit instead of triangles. Use the rectangles to make long strips that outline a portion of the car. Soon you will notice the whole car is made up of long strips of rectangles that are next to each other.

You may find some modeling tips in lesson 7 of my tutorial. Also, practice to see everything in polygons by playing my game, "Polygonize It".

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Postby Franch88 » Tue Apr 21, 2009 3:54 am

The polygons placement isn't very well. You need especially to move the vertices to get a better shape. I suggest to follow the breaking method of Burner.

PS: posts splitted as new topic because of order reasons, to separate your scratch made projects from your conversions projects.
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Postby Riva » Tue Apr 21, 2009 6:03 pm

Oops I forgot this 7th step Silent sorry :oops:
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Postby sajmon14 » Tue Jun 16, 2009 10:24 pm

I have problem with the added faces, some of them are black, do you know how to remove this "black"?I tried with detaching and then making it 1 object,but that wasn't working.


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