Sajmon's conversions

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Franch88
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Postby Franch88 » Tue Sep 16, 2008 8:13 pm

Now you're going to make a new conversion of a tuned Corvette C6. Also there's an your traffic mod and the Mercedes CLK GTR.
At least post here when they'll be available in your website. :wink:
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Postby matt1314 » Tue Sep 16, 2008 9:19 pm

Cool, nice conversion choices. Good luck to finish them. 8)
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Postby sajmon14 » Wed Sep 17, 2008 3:20 pm

the corvette isnt tunned.I'm creating something like hqtm has done:one painjob has got the spoiler,second paintjob hasnt got the spoiler

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Postby sajmon14 » Sun Sep 21, 2008 8:54 pm


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Franch88
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Postby Franch88 » Sun Sep 21, 2008 11:08 pm

Very nice mod, well done Sajmon. :)

The models fits very good in-game and the cars choice is very good; very realistic traffic. :wink:
However it has some problems, like while hit them there will be a problem with the wheels, some textures of the in-game Mini Cooped and Double Decker Bus used for the London traffic are transparent (it's caused by the use of not 24 bit .bmp files), with the not showed cop cars in SF, and in the indicator lights texture. Anyway, the final result is very good. Soon at MM2X. :)
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Postby sajmon14 » Mon Sep 22, 2008 1:55 pm

its not final version,but i did't saw problem with mini&ddbus,i know only about problem with sf sirens

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Postby sajmon14 » Mon Sep 22, 2008 6:20 pm

http://www.upik.pl/index.php?id=0aad585 ... aef6bf6996

there is version with changed textures of london pd police car

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Postby Franch88 » Tue Sep 23, 2008 12:23 am

This new version looks like the old one for me. For a reason the London cop cars don't work, and the SF ones don't work properly: there's only a white shadow.
The in-game 2000 Mini Cooper and Double Decker Bus used for the London traffic are still transparent. Those textures result transparent in-game because they're colorscale 8 bit .bmp file; they have to be 24 bit textures to work properly. This problem happens in MM2 with the most recent graphic cards and graphic drivers, for example it there wasn't when I had an old Nvidia GeForce Ti 4200. Fix it, otherwise I can't publish it here.
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Postby Franch88 » Wed Oct 01, 2008 12:33 am

I've again tested the mod and now the cop cars of SF and London works properly; there's only a problem about their view at far distances (you need to use the other LOD objects too, at least the _M one) and the SF cop cars have white working lights, as you've said.
Probably they don't work properly with the MadnessRed's Invert Mod v2, and you have to rename the .ar file of this traffic mod. :roll:

This is the problem about the textures explained in my upper posts. Just re-save the textures files of those traffic cars in 24 bit .bmp files.
  • Image Image
More, some traffic cars looks more dark in some parts; try to calculate their models normals in ZModeler. Also, the textures of some SF traffic cars doesn't look so good and they have colored windows.
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Postby Riva » Wed Oct 01, 2008 1:31 am

Looks like a very nice traffic mod indeed.
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Postby sajmon14 » Thu Oct 02, 2008 3:25 pm

there is my next conversion-mustang cobra r http://mm2m.tnb.pl/downloads.php?cat_id=1&download_id=8

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Postby matt1314 » Thu Oct 02, 2008 5:31 pm

Cool and awesome! Very nice! :)
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Postby sajmon14 » Fri Oct 03, 2008 4:58 pm

thanks!

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Postby Franch88 » Fri Oct 03, 2008 8:04 pm

This carpack is very nice, especially because there's a cop version. The model is well converted. The sounds and the MM2 Mustang GT dashboard are ok for it, but the tuning is a bit less: it's hard to control the car because of the too much acceleration and drifting.
You've forgot an important thing in it, the addonvehtypes.ar file with the updated cop cars list in the .csv file. Lot of players doesn't use the MM2 Game Loader, and without that file, the cop car will make the game crash after the attempt to use the sirens.

About your traffic mod I suggest to you to solve the texture bug with some traffic cars, as I've shower in my upper post, because lot of users will get it for sure.
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Postby sajmon14 » Fri Oct 03, 2008 9:39 pm

ok the vehtypes file is added