Riva's models

3DS Max/ZModeler projects

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Franch88
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Postby Franch88 » Wed Apr 27, 2011 8:33 pm

Cool projects and very nice work mate, good to you to learn making something different. :)
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Postby HummersRock » Wed Apr 27, 2011 9:07 pm

Really cool.
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Postby zoot » Thu Apr 28, 2011 11:00 pm

Great projects! :D
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Postby Kunal2045 » Fri Apr 29, 2011 1:14 am

8O Nice job dude! :D
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Postby Radu-Cristian » Fri Apr 29, 2011 2:13 am

u got inspired by Quake 2, Doom, Prey, Gunman Chronicles or Doom3? :)
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Postby Sido » Fri Apr 29, 2011 5:34 pm

Cool! :)
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Postby Riva » Fri Apr 29, 2011 8:30 pm

Thanks dudes :)

My inspiration comes from Mass Effect, Mirror's Edge, Star Wars, Starcraft II, Battlestar Galactica but you're right, especially for this corridor, the ambience of these textures are similar to Doom 3, Quake 4 or Unreal Tournament.

Final renders.

ImageImageImage
ImageImageImage

1525 polygons.

Baking done with 7 textures 4096*4096px (diffuse, normals map), 5 textures 2048*2048 (lighting map), 3 textures 512*512 (box).

Render time : 14 hours (2x8 cores, 16 Gb, Win7 x64, 3DS Max 2011 x64).

Example :

ImageImage
ImageImage
Image

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Postby Triple_X » Fri Apr 29, 2011 11:13 pm

really cool mate :)
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Postby Zac4084 » Sun May 01, 2011 3:57 am

Oh my god, what the hell is that? That's the weirdest thing I've ever seen. O.o
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Postby Riva » Sun May 01, 2011 8:53 pm

Haha. I guess you're talking about the baked textures, yeah it's really weird the first time when these textures are opened from PS.

In case if, normals map is a technique used for faking the lighting of bumps and dents. It is used to add details without using more polygons.
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Postby zoot » Sun May 01, 2011 9:08 pm

Great work! :D I just started using normal maps for my game. They make things soo much more realistic!
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