Search found 2405 matches

by aaro4130
Sat Nov 03, 2018 6:43 am
Forum: Gaming Stuff
Topic: MMClone
Replies: 368
Views: 91809

Re: MMClone

Today I improved the wall math They now detect adjacent walls, and scale based on an arbitrary number that seems to work  :P https://i.imgur.com/Bq5kHFq.png I'm not too concerned about using an arbitrary number because it seems MM2 did this too (just not to the same extent, which causes this clippin...
by aaro4130
Fri Nov 02, 2018 11:52 am
Forum: Gaming Stuff
Topic: MMClone
Replies: 368
Views: 91809

Re: MMClone

[quote="DjDecibel";p="111067"]it look awesome!
just a little question: will the mm2 .ar files compatible with your mmclone?[/quote]

Yes! All of them should be. After all, I am cloning the engine itself. ;) None of the MM assets have been imported into Unity
by aaro4130
Fri Nov 02, 2018 10:07 am
Forum: Gaming Stuff
Topic: MMClone
Replies: 368
Views: 91809

Re: MMClone

Today: 99% finished up tunnel/wall drawing, finally. That's been on the TODO list since forever :) MMClone: https://i.imgur.com/HOiJV6D.png MM2: https://i.imgur.com/AMXmNgp.png MMClone: https://i.imgur.com/sD1IY9N.jpg MM2: https://i.imgur.com/ezWTLzT.jpg And a bonus screenshot: https://i.imgur.com/l...
by aaro4130
Thu Nov 01, 2018 2:57 am
Forum: Gaming Stuff
Topic: MMClone
Replies: 368
Views: 91809

Re: MMClone

In MM2 the particles are modified based on conditions. Mine are not yet, that's on the TODO list. Speaking of the TODO list, finally got something off of it : Ambient sounds These are the ambient sounds defined by WAV files, not the ones defined by dmusic https://www.youtube.com/watch?v=laEr-aUGEY4&...
by aaro4130
Wed Oct 31, 2018 7:13 pm
Forum: Gaming Stuff
Topic: MMClone
Replies: 368
Views: 91809

Re: MMClone

Implemented the "warp" system. TL;DR: Warps let the game check what block you are in when blocks overlap. When they don't overlap, you can efficiently check what block you're in via 2D math only. Example: This room was marked as a "warp" room in the PSDL. As you can see by my war...
by aaro4130
Sat Oct 27, 2018 4:07 pm
Forum: Gaming Stuff
Topic: MMClone
Replies: 368
Views: 91809

Re: MMClone

I've been working on some needed restructuring and optimizing of the code. The game should now load a bit faster. The most awesome part though, I optimized banger rendering even more. Now peaking at 1000+ FPS at times :) Also fixed a few bugs today. Hopefully tomorrow I can continue optimization, th...
by aaro4130
Fri Oct 26, 2018 7:56 am
Forum: Gaming Stuff
Topic: MMClone
Replies: 368
Views: 91809

Re: MMClone

Optimized banger rendering, added sparks and shards, and buoyancy code.

by aaro4130
Sat Oct 06, 2018 11:43 am
Forum: Midtown Madness Programs
Topic: Original PSDL making tool from Angel Studios?
Replies: 10
Views: 7141

Re: Original PSDL making tool from Angel Studios?

Damn, I've been exposed!  :P

Alright, I'll spill a WIP video
by aaro4130
Sun Sep 16, 2018 9:18 am
Forum: Midtown Madness Cars
Topic: Default Car Modifications
Replies: 19
Views: 9058

Re: Default Car Modifications

[quote="Franch88";p="110918"]Well, if you read all the topic posts, Carking already explained that, and also, Fahad said to have converted the files into the TEX file format at the end.[/quote] One of the most common mistakes with modding default vehicles is leaving textures as T...
by aaro4130
Sat Sep 15, 2018 6:40 pm
Forum: Midtown Madness Cars
Topic: Default Car Modifications
Replies: 19
Views: 9058

Re: Default Car Modifications

When modifying default vehicles, you will need to convert TGA back into TEX, as the game prioritizes TEX over TGA.
by aaro4130
Sun Aug 26, 2018 10:04 pm
Forum: Gaming Stuff
Topic: MMClone
Replies: 368
Views: 91809

Re: MMClone

I've thought about it and I'll look into making options for post processing and shadowing. In the meantime, I updated my PSDL library to load PSD1 (the files used in Midnight Club), and also wrote a shader to render the ground like MC1 as well. Example: https://i.imgur.com/X71bAfT.png Example Wet: h...
by aaro4130
Wed Aug 22, 2018 11:26 pm
Forum: Gaming Stuff
Topic: MMClone
Replies: 368
Views: 91809

Re: MMClone

[quote="Franch88";p="110827"]It's nice to see that space filled with more cars. :wink: Since this is practically a new game, and not the original MM2, what about use directly all the traffic cars 3D models of the respective cities?[/quote] I prefer to keep to the original game st...
by aaro4130
Wed Aug 22, 2018 1:17 pm
Forum: Gaming Stuff
Topic: MMClone
Replies: 368
Views: 91809

Re: MMClone

Forgot about parked cars up until now, whoops! They all have the same color due to a small bugfix I need to do, and there are so many due to using a modded pathset file.
Image
by aaro4130
Sat Aug 18, 2018 9:57 pm
Forum: Gaming Stuff
Topic: MMClone
Replies: 368
Views: 91809

Aaah the forums are back, which means it's time to post an update!! First off: Wheel particles, skid sounds, and effects Wheels are now effected by the ground material, and their grip is also effected https://www.youtube.com/watch?v=Gyee2DUO1X4 Second: Some initial multiplayer support (Using Photon)...
by aaro4130
Sat Jun 30, 2018 8:05 am
Forum: Midtown Madness Car Projects
Topic: Deanna Troi's Conversion Studios
Replies: 373
Views: 57951

Sick for 2 months what is the disease.
Deanna has explained that it is too personal to state here.