Search found 1061 matches

by RacingFreak
Mon Oct 04, 2010 12:13 pm
Forum: General
Topic: Sajmon's Birthday!!!
Replies: 24
Views: 3021

Happy birthday, saj! :D






(sorry for my lateness)
by RacingFreak
Sun Oct 03, 2010 3:21 pm
Forum: Midtown Madness Tracks
Topic: Amsterdam City for MM2
Replies: 4
Views: 808

Amsterdam City for MM2

Hi ! I recently decided to make my very first city for MM2. It will be an extended version of Amsterdam, as it appeared in the Dutch game A2 Racer. I already ripped off all the needed textures and such from it. Now I`ll need only to start modelling, but since I`d never had any experience at making c...
by RacingFreak
Sun Oct 03, 2010 1:27 pm
Forum: Midtown Madness Tracks
Topic: Tonius Island
Replies: 310
Views: 27628

Nice island!

I`d never tried yet to make my own city (yet!) but as looking at how nice your tracks are being to be done, it gives me a lot of inspiration.

Great work, Tonius! I`m looking forward to it :wink:
by RacingFreak
Sun Oct 03, 2010 12:54 pm
Forum: Midtown Madness General
Topic: Something made me sad
Replies: 24
Views: 1638

Speaking of which, of course, MM2 is a low poly game, and will be a low poly game forever. Another "good" cars like the newest NFS`s games cars, ranging from 2002, or Gran Turismo`s (except the first two games) cars, just doesn`t fit in it, at all. Like the another awesome racing games, it...
by RacingFreak
Sun Oct 03, 2010 11:30 am
Forum: Midtown Madness Car Projects
Topic: Driver Expansion pack for Midtown Madness 2
Replies: 28
Views: 2936

Well, since I`m not having a lot of free time anymore, I`m posting here the latest (re-updated) versions of 5 cars, converted from Driver. These cars are: The "Superfly" (Dodge Charger), Ford Fairlane, Buick Skylark, Dodge St. Regis Cop Car and a rare beta (unused) St. Regis Cop Car. I`ll ...
by RacingFreak
Sat Oct 02, 2010 4:20 pm
Forum: Midtown Madness Cars
Topic: using blender to make mm2 cars
Replies: 10
Views: 1070

Well, I used to have similar "problem" with exporting models, from Milkshape. At least, I must say that: any file extension>.obj (wavefront)>.3ds (3D Studio)>load in Zmodeler will be the right solution for it. As I used Cinema 4D which includes better .3ds exporter with a nice size feature...
by RacingFreak
Sat Oct 02, 2010 8:35 am
Forum: Midtown Madness Tracks
Topic: Chicago track conversion from MM1
Replies: 26
Views: 3491

lookin good, any updates?
'carking1996' already said that he cancelled it. No news from 'Skeeball', so there are no new updates.

But I hope it will be released some day/year. Chicago for MM2 will be a nice addition! :)
by RacingFreak
Thu Sep 30, 2010 4:49 pm
Forum: Midtown Madness Car Projects
Topic: Driver Expansion pack for Midtown Madness 2
Replies: 28
Views: 2936

Hello again! I`m sorry about if caused a big delay on this project, but I finally extracted them all now. I just needed to be figured out the nasty rotated carbody bug earlier (due to the lack of .3ds file exporter over Milkshape 3D), so I get Cinema 4D, and extracted them easier at right at now :) ...
by RacingFreak
Tue Sep 28, 2010 5:22 pm
Forum: Midtown Madness Car Projects
Topic: Riva's conversions
Replies: 2163
Views: 164588

Nice conversions! Actually, as I`m a big fan of police vehicles, and in fact, there are still and undercover and unmarked cop cars, that can be used by the police forces :wink: So, I`m thinking that an unmarked, only painted in the generic black-white police pattern, will be a cool paintjob along th...
by RacingFreak
Sat Sep 25, 2010 6:28 pm
Forum: Midtown Madness Car Projects
Topic: RacingFreak`s Garage
Replies: 323
Views: 27176

Thanks! Oh, well... I`m a bit a lazy at writing them.. but now I think I must write a kind of it for that mod, because... I think no one converted/extracted stuff from A2 Racer. Aswell, now I`m trying to make a tool, which extracts the models and textures, directly from .img files as I already know,...
by RacingFreak
Sat Sep 25, 2010 5:06 pm
Forum: Midtown Madness Car Projects
Topic: RacingFreak`s Garage
Replies: 323
Views: 27176

Well, according to your tip, I`ve edited a bit car`s body and did it a bit smoother: https://img831.imageshack.us/img831/411/beta2t.png Also, I mapped them, that way, so the generic Astra body could fit perfect, too: https://img201.imageshack.us/img201/3919/astra.png Anyway, since I get every textur...
by RacingFreak
Sat Sep 25, 2010 12:45 pm
Forum: Midtown Madness Cars
Topic: How do you put damage textures on the cars?
Replies: 4
Views: 646

OK guys, no problem :wink: So, it should be the texture, with which, the car`s mesh has been textrured: https://img826.imageshack.us/img826/8531/vpplayercar5.png In that example, it`s named "vpplayercar5.bmp". So, do an damaged textures, over these: https://img153.imageshack.us/img153/9681...
by RacingFreak
Sat Sep 25, 2010 10:32 am
Forum: Midtown Madness Cars
Topic: How do you put damage textures on the cars?
Replies: 4
Views: 646

Hi !

In order to have a textured damage, you`ll need simply to, add an _dmg suffix after each car-related textures. This should be working :)
by RacingFreak
Fri Sep 24, 2010 7:46 pm
Forum: Midtown Madness Car Projects
Topic: RacingFreak`s Garage
Replies: 323
Views: 27176

My latest car model is this little highway cruiser: https://img716.imageshack.us/img716/7425/psxastra.png I`m going my best, to give it the look, which it has, in A2 Racer III. The textures are from the PSX Version of it, which I`ve ripped myself. Car`s model is from Gran Turismo 2. I`ll finish it s...
by RacingFreak
Thu Sep 23, 2010 5:26 pm
Forum: Midtown Madness Car Projects
Topic: Riva's conversions
Replies: 2163
Views: 164588

Dude, thank you for making it!

It looks simply AWESOME!