Search found 2405 matches

by aaro4130
Sat Apr 07, 2018 9:20 pm
Forum: Gaming Stuff
Topic: MMClone
Replies: 368
Views: 93360

I prefer how simple the chase camera is compared to MM2.
Cameras aren't really implemented yet.
by aaro4130
Thu Apr 05, 2018 4:51 am
Forum: Gaming Stuff
Topic: MMClone
Replies: 368
Views: 93360

Sirens! More work on the hud too. I need to fix the texture looping D:
Also more broken suspension physics :D

I'm using higher settings so the vehicle has reflections in this video. I need to figure out where my cloud shadows went though D:

by aaro4130
Wed Apr 04, 2018 1:23 pm
Forum: Gaming Stuff
Topic: MMClone
Replies: 368
Views: 93360

I like how you can now drive over props and not get stuck on them for 10 mins :P Those car physics are adorable, can you post the vehcarsim here? NOTE: Wheel and suspension physics are entirely initialized with placeholder data, and this video does not reflect the final vehicle physics whatsoever!!
by aaro4130
Wed Apr 04, 2018 12:52 pm
Forum: Gaming Stuff
Topic: MMClone
Replies: 368
Views: 93360

Driving around a bit, testing prop physics & sounds.
NOTE: Wheel and suspension physics are entirely initialized with placeholder data, and this video does not reflect the final vehicle physics whatsoever!!
by aaro4130
Sat Mar 31, 2018 12:06 am
Forum: Gaming Stuff
Topic: MMClone
Replies: 368
Views: 93360

WiP sound system
by aaro4130
Fri Mar 30, 2018 6:05 am
Forum: Gaming Stuff
Topic: MMClone
Replies: 368
Views: 93360

Starting to get vehicle physics working. Dashboards ~95% work right now. Having troubles with damage needle placement but I suspect it's just a small code issue. https://media.discordapp.net/attachments/241631360370868224/429128445709254664/unknown.png https://media.discordapp.net/attachments/241631...
by aaro4130
Mon Feb 05, 2018 4:07 am
Forum: Midtown Madness Mods
Topic: Default Parked Cars mod.
Replies: 15
Views: 7290

Yeah, that's possible, because those are other three objects of parked cars, different than the three giz_ ones. They can have any low polygons 3D model that you want to use. What I also wonder, since it's something hardcoded in the game EXE, is that if is possible to support more than 3 objects of...
by aaro4130
Mon Jan 22, 2018 3:47 pm
Forum: About Website
Topic: A way to use the new site style
Replies: 7
Views: 4905

Nice to know. Until then this is a nice refresh.

I'm excited to see what your next steps with the site will be :)
by aaro4130
Wed Jan 17, 2018 5:43 pm
Forum: Gaming Stuff
Topic: MMClone
Replies: 368
Views: 93360

Hmm. I implemented a "demo camera" that follows BAI paths, for framerate testing in builds.

Maybe once I fix INST & finish CPVS culling I'll record a video of that in action :)
by aaro4130
Wed Jan 17, 2018 5:35 pm
Forum: Gaming Stuff
Topic: MMClone
Replies: 368
Views: 93360

Latest changes -Fixed shader color order (the one in MM2CT shader editor is WRONG.) -Created D3D7 shader -Removed the need for city scaling, therefore allowing dynamic batching (reduces render overhead) -Implemented a "Closest X Rooms" culling system, a fallback for missing CPVS -DatBrick...
by aaro4130
Sat Dec 30, 2017 5:34 am
Forum: About Website
Topic: A way to use the new site style
Replies: 7
Views: 4905

The theme hasn't been used in 2 years so I have my doubts that it won't be used anytime soon.
by aaro4130
Fri Dec 29, 2017 6:04 am
Forum: About Website
Topic: A way to use the new site style
Replies: 7
Views: 4905

A way to use the new site style

I saw the new style in the video and decided I wanted to "try it out"

If you have the Chrome addon "Stylish", you can use this style to try it for yourself:
https://pastebin.com/Hv5P0Cqj

Image
by aaro4130
Thu Nov 30, 2017 1:08 am
Forum: Gaming Stuff
Topic: MMClone
Replies: 368
Views: 93360

Beep boop, I'm a computer-- err what? Ahem.. New updates Vehicle shader : supports damage textures, emissive, ambient, specular colors, and reflections https://i.imgur.com/fOYwOjm.png https://i.imgur.com/o2Bfk9g.png But! Get a load of this ;) Damage textures are blended, and they affect reflection. ...
by aaro4130
Sun Nov 19, 2017 6:52 pm
Forum: Midtown Madness General
Topic: MMArchive is alive again!
Replies: 17
Views: 4102

The site was taken down because Gafaddict couldn't handle a homophobic member on Facebook, who was also a member of the Midtown Madness community. :/ Yes, you read this right. His reaction to being prohibited from witch hunting community members was taking down MMArchive. Since we can't trust him an...
by aaro4130
Sat Nov 18, 2017 4:01 pm
Forum: Midtown Madness General
Topic: The end.
Replies: 15
Views: 3751

We're not close to the end! MMClone has recent work, as well as mm2hook. Two projects that me and others work on. mm2hook allows Lua and C++ mods to Midtown Madness 2, and here are some example codes that ACTUALLY WORK with it as it stands now :) function bobTheBuilder() local car = vehCar(true) car...