Search found 2152 matches
- Sun Apr 20, 2014 6:27 pm
- Forum: General
- Topic: Any electronic music lovers here? :3
- Replies: 206
- Views: 53978
- Sun Apr 13, 2014 6:14 pm
- Forum: Computer & Tech
- Topic: Post your desktop
- Replies: 404
- Views: 70443
- Fri Apr 04, 2014 5:30 am
- Forum: Midtown Madness Programs
- Topic: Zmodeler 1.07 Instability
- Replies: 6
- Views: 1065
- Wed Apr 02, 2014 6:47 am
- Forum: Midtown Madness Media
- Topic: SOTY 2014 - Winner Announcement! (pg34)
- Replies: 507
- Views: 75597
- Fri Mar 28, 2014 11:22 pm
- Forum: Midtown Madness Mods
- Topic: Idea: The Midtown Madness 1 Mod
- Replies: 56
- Views: 5848
Planes aren't possible , But the city conversion is You might not be able to have planes in MM2 the same way as in MM1, but they certainly are possible. Just use a moving object. I seem to remember one of Classic Madness's tracks had a plane that took off from the ground, flew, and landed, etc, and...
- Mon Mar 24, 2014 9:38 pm
- Forum: General
- Topic: Hey! Anybody remember me?
- Replies: 13
- Views: 1610
- Fri Mar 14, 2014 3:27 am
- Forum: Midtown Madness Tracks
- Topic: San Francisco: Bay Area Expansion
- Replies: 141
- Views: 15948
- Fri Mar 14, 2014 3:26 am
- Forum: Gaming Stuff
- Topic: MMClone
- Replies: 368
- Views: 110558
Wow...I...wow. I don't know what to say. I use to dream about becoming very good at programming and breaking open the MM2 exe and re-programming MM2, or doing some kind of add-on type thing like ENB for it. Adding in shading, lighting, sun rays, etc. I was never able to get good enough at programmin...
- Tue Mar 11, 2014 9:45 pm
- Forum: Midtown Madness Media
- Topic: SOTY 2014 - Winner Announcement! (pg34)
- Replies: 507
- Views: 75597
- Mon Mar 10, 2014 8:23 pm
- Forum: Midtown Madness Tracks
- Topic: San Francisco: Bay Area Expansion
- Replies: 141
- Views: 15948
- Tue Mar 04, 2014 5:22 am
- Forum: Midtown Madness Media
- Topic: SOTY 2014 - Winner Announcement! (pg34)
- Replies: 507
- Views: 75597
- Sat Mar 01, 2014 11:21 pm
- Forum: Midtown Madness Tracks
- Topic: [insert track name here]
- Replies: 79
- Views: 8618
Well I currently have 33 building textures and still need more if I don't want to reuse any of them! Since they are currently high quality and at a res of 1024x1024, the ar file is 55MB compressed. Don't worry, I will make them at least 512x512 for the main ar, with a patch for the high quality ones...
- Fri Feb 28, 2014 4:49 am
- Forum: Midtown Madness Tracks
- Topic: [insert track name here]
- Replies: 79
- Views: 8618
- Fri Feb 28, 2014 1:57 am
- Forum: Midtown Madness Tracks
- Topic: [insert track name here]
- Replies: 79
- Views: 8618
The impression is very good, keep in mind the buildings elements proportions. :wink: To fix the wrong road and sidewalks textures rotation is enough rotate them at 90 degrees clockwise or anticlockwise. No, the textures are fine. This is just a test and I am adding these buildings onto my main file...