Search found 2443 matches

by zoot
Tue Jan 16, 2018 6:46 pm
Forum: Midtown Madness Car Projects
Topic: mm2mm1fan's MM1 cars
Replies: 161
Views: 34089

Great cars, dude!
by zoot
Wed Jan 10, 2018 3:27 pm
Forum: Midtown Madness Cars
Topic: Ripping 3 MM1 vehicles.
Replies: 7
Views: 4785

No, you learn and find the tools or don't do it at all.
by zoot
Tue Jan 09, 2018 5:37 pm
Forum: Midtown Madness Cars
Topic: Ripping 3 MM1 vehicles.
Replies: 7
Views: 4785

Extract the ar, use BMS2PKG to convert the model files to pkg. Import into zm.
by zoot
Wed Jan 03, 2018 11:40 pm
Forum: Midtown Madness Cars
Topic: Matyii's TD Overdrive rips
Replies: 30
Views: 12122

The textures resolution should probably be related to 3ds Max's rendering in the viewport. You can make them full resolution to a quarter resolution I believe in the view. Just do a Google search.
by zoot
Mon Jan 01, 2018 11:00 pm
Forum: General
Topic: Riva - What happened?
Replies: 7
Views: 5221

He was a nice guy, talked to him often about projects and cars. He left to do something for game development, I believe was the last thing he and I talked about.
by zoot
Fri Dec 29, 2017 7:25 pm
Forum: About Website
Topic: A way to use the new site style
Replies: 7
Views: 4840

Good. Probably DJ won't like it 'cause no BMW M3.
It is actually designed by Dj himself.
by zoot
Thu Dec 28, 2017 2:49 pm
Forum: General
Topic: Merry Christmas and a Happy New Year to all of MM2X!
Replies: 11
Views: 6236

Have a happy new year everybody!
by zoot
Mon Dec 18, 2017 7:29 pm
Forum: Midtown Madness Car Projects
Topic: Seahawk's MM1 & MM2 Vehicles
Replies: 98
Views: 27572

Yes, you need to add the correct flag, as Dummiesboy said.
by zoot
Mon Dec 18, 2017 6:10 pm
Forum: Midtown Madness Car Projects
Topic: Seahawk's MM1 & MM2 Vehicles
Replies: 98
Views: 27572

But AR Extract doesn't works for me. :( And about wheel and damage texture?
To extract the CORE files, use deAR (not deAR2).
by zoot
Mon Dec 18, 2017 3:16 pm
Forum: Midtown Madness Car Projects
Topic: Seahawk's MM1 & MM2 Vehicles
Replies: 98
Views: 27572

I have clicked forced conversion to .TIF. And have edited tune files with notepad.
@Dummiesboy: You know about dash and damage textures, right?
Yes but which ones? The ones that are used are in a specific folder inside the VCK. And there shouldn't be any forced conversion to TIF.
by zoot
Mon Dec 18, 2017 2:03 pm
Forum: Midtown Madness Car Projects
Topic: Seahawk's MM1 & MM2 Vehicles
Replies: 98
Views: 27572

Are you sure you're modifying the correct files for tuning? I specify what is what in the tutorial. Does the wheel texture get converted to the proper format? You should be able to see it.
by zoot
Sat Dec 09, 2017 2:43 pm
Forum: Midtown Madness Car Projects
Topic: Seahawk's MM1 & MM2 Vehicles
Replies: 98
Views: 27572

Unsure about the wheels, is it converting it properly? and make sure you have everything in the proper folders. If you are using V1 of the tutorial, go ahead and use V2 instead. https://mmarchive.com/tutorials/Midtown_Madness_Car_Creation/index.html From my tutorial, the tuning files are in the Temp...
by zoot
Tue Dec 05, 2017 1:38 pm
Forum: Midtown Madness Car Projects
Topic: Seahawk's MM1 & MM2 Vehicles
Replies: 98
Views: 27572

Make sure to name them properly, I don't know the proper names of the other wheels, but you can figure it out somehow.
by zoot
Mon Dec 04, 2017 5:19 pm
Forum: Midtown Madness Car Projects
Topic: Seahawk's MM1 & MM2 Vehicles
Replies: 98
Views: 27572

Shiplist is used to determine what goes inside the ar file from the VCK folders.