Search found 3143 matches

by Riva
Wed Sep 14, 2011 7:10 pm
Forum: Midtown Madness Car Projects
Topic: Hastantyo's projects
Replies: 714
Views: 58265

Wow, great shots again. Loves your tail lights :oops:
by Riva
Wed Sep 14, 2011 7:09 pm
Forum: Midtown Madness Car Projects
Topic: Franch88's cars conversions
Replies: 2635
Views: 215769

Finally !
by Riva
Fri Sep 09, 2011 9:22 pm
Forum: Midtown Madness Car Projects
Topic: Riva's conversions
Replies: 2163
Views: 164471

2007 Honda Civic Type-R now available.

Image

Have fun !
by Riva
Tue Sep 06, 2011 8:33 pm
Forum: General
Topic: Goodbye Everyone
Replies: 14
Views: 1638

Yep, for what reason ? I'm curious :oops:

Anyway, thank you for your support and ... of course, feel free to back sometimes.

Doors are wide open (if this expression exists like this).
by Riva
Mon Sep 05, 2011 7:58 pm
Forum: Midtown Madness Car Projects
Topic: Franch88's cars conversions
Replies: 2635
Views: 215769

Yeah baby yeah, this car rocks in-game 8)
by Riva
Fri Sep 02, 2011 3:17 pm
Forum: Midtown Madness Car Projects
Topic: Radu-Cristian's Projects
Replies: 515
Views: 40278

Sin is now active for Racer and sometimes, he's online from https://www.racedepartment.com/racer/

In fact, I don't know his latest email :/

Nice edition for a very cool car.
by Riva
Fri Sep 02, 2011 3:14 pm
Forum: About Website
Topic: Link on posts
Replies: 3
Views: 758

Code: Select all

[url=https://www.url.com][img]https://img_url.jpg][/img][/url]
Example : my sig, when you click on it, you go to my website.
by Riva
Thu Sep 01, 2011 8:16 pm
Forum: Midtown Madness Media
Topic: SOTY 2011 - Winner of 2011! (pg33)
Replies: 497
Views: 45984

Hmm, a bit hard to choose a single "potential" winner.

My vote goes to Agustin.
by Riva
Thu Sep 01, 2011 8:13 pm
Forum: Midtown Madness Help
Topic: 2 questions?
Replies: 4
Views: 547

Hi. Here's the 100% savegame . Replace the files of this archive by the default ones or delete "players" from the game folder and put the new one (from C:\Program Files\Microsoft Games\Midtown Madness 2). Add a track is the same than for a car, put the AR file to the game folder. Start the...
by Riva
Thu Sep 01, 2011 4:44 pm
Forum: Midtown Madness General
Topic: MM2 65k vertice limit...
Replies: 7
Views: 597

Thanks for the precision about the Midas' message Franch.

Indeed, it's so much amazing in 2011 with a pretty old video game, released eleven years ago to get so many very detailed addons (most of the time, a bit excessive for a video game ...).
by Riva
Wed Aug 31, 2011 9:25 pm
Forum: Midtown Madness Car Projects
Topic: ::.:.::.Agus's Cars.::.:.::
Replies: 320
Views: 26305

and more if you ripped it from shift 2 xD
I do 8)
by Riva
Wed Aug 31, 2011 2:35 pm
Forum: Midtown Madness General
Topic: The Lens Flare Effect
Replies: 11
Views: 932

I thought everyone knew :/

It's clearly visible when you're playing a cop car, especially when this one spawn for the first time, on the map.
by Riva
Wed Aug 31, 2011 2:29 pm
Forum: Midtown Madness General
Topic: MM2 65k vertice limit...
Replies: 7
Views: 597

I've wrote a reminder few years ago about the famous 65k limit for a single mesh, limited in general by Direct3D (ZModeler and MM2 in this case). There's not a limit for the polygons (except your rig) because the complexity of MM2 is based on two details : You can't exceed 65.000 vertices per single...
by Riva
Wed Aug 31, 2011 2:24 pm
Forum: Midtown Madness Car Projects
Topic: ::.:.::.Agus's Cars.::.:.::
Replies: 320
Views: 26305

Great to see this car for MM2 :D
by Riva
Tue Aug 30, 2011 5:36 pm
Forum: Midtown Madness Tracks
Topic: Sajmon's Tracks
Replies: 879
Views: 85849

Nice update.

On what I see, only the railroad texture must be fixed (by scaling it horizontally).