Search found 2152 matches

by HummersRock
Sun May 11, 2014 7:08 am
Forum: General
Topic: Random Videos
Replies: 33
Views: 14242

by HummersRock
Sun Apr 20, 2014 6:27 pm
Forum: General
Topic: Any electronic music lovers here? :3
Replies: 206
Views: 46771



by HummersRock
Sun Apr 13, 2014 6:14 pm
Forum: Computer & Tech
Topic: Post your desktop
Replies: 404
Views: 64629

Image
by HummersRock
Fri Apr 04, 2014 5:30 am
Forum: Midtown Madness Programs
Topic: Zmodeler 1.07 Instability
Replies: 6
Views: 1032

That's just Zmodeler, from my experience. It's unstable. It crashes. Always remember to save often. I think there is an option to have it auto save every few minutes.
by HummersRock
Wed Apr 02, 2014 6:47 am
Forum: Midtown Madness Media
Topic: SOTY 2014 - Winner Announcement! (pg34)
Replies: 507
Views: 69405

Silent.
by HummersRock
Fri Mar 28, 2014 11:22 pm
Forum: Midtown Madness Mods
Topic: Idea: The Midtown Madness 1 Mod
Replies: 56
Views: 5720

Planes aren't possible , But the city conversion is You might not be able to have planes in MM2 the same way as in MM1, but they certainly are possible. Just use a moving object. I seem to remember one of Classic Madness's tracks had a plane that took off from the ground, flew, and landed, etc, and...
by HummersRock
Mon Mar 24, 2014 9:38 pm
Forum: General
Topic: Hey! Anybody remember me?
Replies: 13
Views: 1559

Look who's here! :P Of course you can come back, we'd like it. Welcome back man.
by HummersRock
Fri Mar 14, 2014 3:27 am
Forum: Midtown Madness Tracks
Topic: San Francisco: Bay Area Expansion
Replies: 141
Views: 15556

This is really cool! Great job, Midas. It will be awesome to have more area in SF.
by HummersRock
Fri Mar 14, 2014 3:26 am
Forum: Gaming Stuff
Topic: MMClone
Replies: 368
Views: 92392

Wow...I...wow. I don't know what to say. I use to dream about becoming very good at programming and breaking open the MM2 exe and re-programming MM2, or doing some kind of add-on type thing like ENB for it. Adding in shading, lighting, sun rays, etc. I was never able to get good enough at programmin...
by HummersRock
Tue Mar 11, 2014 9:45 pm
Forum: Midtown Madness Media
Topic: SOTY 2014 - Winner Announcement! (pg34)
Replies: 507
Views: 69405

Image
by HummersRock
Mon Mar 10, 2014 8:23 pm
Forum: Midtown Madness Tracks
Topic: San Francisco: Bay Area Expansion
Replies: 141
Views: 15556

This is really cool, great work.
by HummersRock
Tue Mar 04, 2014 5:22 am
Forum: Midtown Madness Media
Topic: SOTY 2014 - Winner Announcement! (pg34)
Replies: 507
Views: 69405

jorge14
by HummersRock
Sat Mar 01, 2014 11:21 pm
Forum: Midtown Madness Tracks
Topic: [insert track name here]
Replies: 79
Views: 8403

Well I currently have 33 building textures and still need more if I don't want to reuse any of them! Since they are currently high quality and at a res of 1024x1024, the ar file is 55MB compressed. Don't worry, I will make them at least 512x512 for the main ar, with a patch for the high quality ones...
by HummersRock
Fri Feb 28, 2014 4:49 am
Forum: Midtown Madness Tracks
Topic: [insert track name here]
Replies: 79
Views: 8403

Sure! It looks good.
by HummersRock
Fri Feb 28, 2014 1:57 am
Forum: Midtown Madness Tracks
Topic: [insert track name here]
Replies: 79
Views: 8403

The impression is very good, keep in mind the buildings elements proportions. :wink: To fix the wrong road and sidewalks textures rotation is enough rotate them at 90 degrees clockwise or anticlockwise. No, the textures are fine. This is just a test and I am adding these buildings onto my main file...