Search found 2405 matches

by aaro4130
Mon Oct 16, 2017 2:49 am
Forum: Gaming Stuff
Topic: MMClone
Replies: 368
Views: 105663

Why would you get sued for releasing an Android version, but not for releasing a Windows version? I don't understand. Well, speaking in the terms of law, he'd most likely get a C&D, which means cease and desist from Microsoft, since they are still the owners of the game. If they sent him that a...
by aaro4130
Sun Oct 15, 2017 8:39 am
Forum: Gaming Stuff
Topic: MMClone
Replies: 368
Views: 105663

I have some questions Would it be possible to add proper controller support? As in MM2, you can't use the triggers of XBOX controller. Can the ability to toggle player headlights be possible? MM2Clone will be for Android phone. Will not * Unless I want to be sued of course. Anyways, nothing to show...
by aaro4130
Fri Sep 08, 2017 10:22 am
Forum: Computer & Tech
Topic: How to load .tex format in Paint.Net?
Replies: 8
Views: 5776

VIRUS!
Just because it says it CAN be harmful, doesn't mean it IS harmful...
by aaro4130
Fri Sep 08, 2017 3:14 am
Forum: Computer & Tech
Topic: How to load .tex format in Paint.Net?
Replies: 8
Views: 5776

Through a plugin that was released a while back (made by me)

https://cdn.discordapp.com/attachments/ ... 07/TEX.dll

Put in your FileTypes folder in Paint.NET. I think it supports MC tex formats as well.

(this only loads, no saving)
by aaro4130
Sat Sep 02, 2017 10:38 pm
Forum: Midtown Madness Cars
Topic: Freight liner from MM1 to MM2.
Replies: 9
Views: 1895

Ummm.. Ok?
by aaro4130
Wed Jul 19, 2017 10:34 am
Forum: Gaming Stuff
Topic: MMClone
Replies: 368
Views: 105663

Ask and ye shall receive Aaro: -cloud shadows -skydome loading (with help from Fireboyd78 for .sky file explanation) -lighting loading (with help from Deebz__ for explaining .lt files) -fog loading Diatosta: -64 bit mmlang support DatBrick: -Support for LOCKED and unlocked AR files, default MM2 AR f...
by aaro4130
Tue Jul 18, 2017 12:49 am
Forum: Gaming Stuff
Topic: MMClone
Replies: 368
Views: 105663

I'll probably eventually phase out the realtime shadows by default, as the default lighting files most likely don't define the "sun" properly.

However I want to have custom support for this later on
by aaro4130
Mon Jul 17, 2017 12:28 am
Forum: Gaming Stuff
Topic: MMClone
Replies: 368
Views: 105663

Sailboat and ferry pathsets loading now. https://i.imgur.com/KkgZqyG.png https://i.imgur.com/hcijGtW.png I also have bridges loading. I emulated MM1's bell, so it plays before the bridge starts moving. Just a little detail that I feel fits better :) https://www.youtube.com/watch?v=U_JPx4cEo7M I also...
by aaro4130
Wed Jul 12, 2017 8:28 pm
Forum: Gaming Stuff
Topic: MMClone
Replies: 368
Views: 105663

Over the past couple days, I added object instancing, which sped up the city loading by 2x. Then I also added support for banger instancing. I fixed banger rendering as well, and fixed up / added a bit to the PSDL renderer. https://i.imgur.com/g7RXs6P.jpg Loading time https://youtube.com/watch?v=PLX...
by aaro4130
Tue Jul 11, 2017 3:02 am
Forum: Gaming Stuff
Topic: MMClone
Replies: 368
Views: 105663

Is this going to be any different from the current game? Also can you integrate Diatota's modified exe, the most wand trainers and rv5(/6 if it's out in time)? It's completely recoded from scratch in Unity. Any "modified EXE" isn't possible to merge. However, I will add what most mod EXE'...
by aaro4130
Tue Jul 11, 2017 2:25 am
Forum: Gaming Stuff
Topic: MMClone
Replies: 368
Views: 105663

Same weather here today.

Coincidence? I think not.
lol, placeholders. I've implemented mmlang now and it's proper now
Image
by aaro4130
Sat Jul 08, 2017 8:10 pm
Forum: Gaming Stuff
Topic: MMClone
Replies: 368
Views: 105663

Not available yet. But yes it is active. I'm the one and only guy working on it :)
Image
by aaro4130
Sat Jul 08, 2017 4:12 am
Forum: About Website
Topic: Tribute to all the admins, and Franch88
Replies: 5
Views: 5029

We also have mmclone which is basically a remake of the MM2 engine.
by aaro4130
Fri Jun 30, 2017 8:02 am
Forum: Midtown Madness General
Topic: [MM2] variant objects
Replies: 5
Views: 1032

Nope, those are just done via texture swaps, which means no reflections are possible
Image
by aaro4130
Thu Jun 22, 2017 5:38 pm
Forum: Midtown Madness General
Topic: [MM2] variant objects
Replies: 5
Views: 1032

[MM2] variant objects

Found this out today, there is an object named "variant<NUMBER>", with number being the paintjob. e.g. "variant0_H" would only show up with the 1st paintjob. Note that these are breakables, so they need a dgBangerData to work properly. Here I did a test export, with broken paintj...