Search found 1061 matches

by RacingFreak
Tue Apr 05, 2016 10:14 pm
Forum: Midtown Madness Tracks
Topic: Midnight Club Tokyo
Replies: 16
Views: 2618

Thanks to Midas, the maps now work in MM2!
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by RacingFreak
Tue Apr 05, 2016 12:20 pm
Forum: Midtown Madness Media
Topic: SOTM 2016 Edition - October and November Contest
Replies: 196
Views: 41182

I vote for sajmon14 :wink:
by RacingFreak
Mon Apr 04, 2016 3:54 pm
Forum: Midtown Madness Tracks
Topic: Midnight Club Tokyo
Replies: 16
Views: 2618

I guess he means those scripted race traffic emergency vehicles
So, what about them? This has nothing to do with this beta Tokyo :lol:
by RacingFreak
Mon Apr 04, 2016 2:34 pm
Forum: Midtown Madness Tracks
Topic: Midnight Club Tokyo
Replies: 16
Views: 2618

Did you find the firetruck/cruise cops, though?
What?
by RacingFreak
Mon Apr 04, 2016 2:26 pm
Forum: Midtown Madness Help
Topic: heap overrun
Replies: 5
Views: 868

...he said MC2 mod, not MM2.
by RacingFreak
Sun Apr 03, 2016 12:19 pm
Forum: Gaming Stuff
Topic: Midnight Club Chicago
Replies: 4
Views: 767

Midnight Club Chicago

Something I never expected - there was Chicago in early stages of MCSR development (presumably they just wanted to have some city as testing ground). Unfortunately, I can't manage to get it working in-game, so here are some renders of c01: https://i.imgur.com/RPN0W8W.png https://i.imgur.com/2mYI4e1....
by RacingFreak
Sun Apr 03, 2016 11:50 am
Forum: Midtown Madness Tracks
Topic: Midnight Club Tokyo
Replies: 16
Views: 2618

Midnight Club Tokyo

Tokyo's existence in the first Midnight Club has been something rumored for years, but finally I know the truth. Yes - it does exist :wink: And here is the ultimate proof: # Geo2 /Angel/mm/geo/tokyo.geo # Vertices 599 # Elements 82 # Groups 6 # Geo2 /Angel/mm/geo/tokyo2.geo # Vertices 450 # Elements...
by RacingFreak
Wed Mar 30, 2016 9:42 pm
Forum: Midtown Madness Tracks
Topic: Midnight Club London
Replies: 63
Views: 25560

Some progress from today. PEDS!!! A LOT OF THEM! :twisted: https://i.imgur.com/8u4HHns.png https://i.imgur.com/v0RpMXd.png https://i.imgur.com/A1k2qw4.png https://i.imgur.com/7wlRIeg.png In total, there will be 9 peds ported over from MC. Obviously, some fixes are needed, but they do work :wink: Nex...
by RacingFreak
Tue Mar 29, 2016 9:39 pm
Forum: Midtown Madness Tracks
Topic: Midnight Club London
Replies: 63
Views: 25560

Thank you guys!

Here are some more progress pics:
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by RacingFreak
Sun Mar 27, 2016 11:34 am
Forum: Midtown Madness Tracks
Topic: Midnight Club London
Replies: 63
Views: 25560

Midnight Club London

I'm proud to announce my project together with sajmon14 on porting L01 to MM2! Finally I'm going to complete something I started 5 years ago~ Last week sajmon14 messaged me that he managed to make the L01 PSDL working in MM2, so when I tried it running with some PKG's I had converted back in 2011 it...
by RacingFreak
Wed Sep 11, 2013 7:18 pm
Forum: Midtown Madness General
Topic: How to open/edit .BMS and .DLP files?
Replies: 7
Views: 966

Anywhere else I can find these?
The link won't let me download unless I become a member and I'm a member of enough stuff already.
And that is a problem? It takes you no less than a minute to register, if you want these tools.
by RacingFreak
Wed May 15, 2013 6:09 pm
Forum: Gaming Stuff
Topic: What is the 3D Renderer of PS1/PSX
Replies: 8
Views: 1133

It's own renderer. Neither OpenGL or DirectX.. why even ask that here. Maybe ask the ePSXe developers.
by RacingFreak
Fri Apr 05, 2013 9:42 pm
Forum: Midtown Madness General
Topic: How to open/edit .BMS and .DLP files?
Replies: 7
Views: 966

by RacingFreak
Sat Feb 16, 2013 9:15 am
Forum: Gaming Stuff
Topic: A Game i think that can be modded
Replies: 1
Views: 438

We almost fully mod the original Driver. Check out https://drivermadness.net
by RacingFreak
Fri Dec 14, 2012 6:17 pm
Forum: Midtown Madness Tracks
Topic: Hill Valley map - WIP
Replies: 113
Views: 11480

Re: Courthouse

The number of polygons is 5535
awesome :D 65535