Search found 2401 matches

by aaro4130
Tue May 08, 2018 8:57 am
Forum: Gaming Stuff
Topic: MMClone
Replies: 356
Views: 41631

Still not dead! - Refactored multiple parts of code - Added BBND support (previously only BND was loaded) - Added interpolation setting to pedestrian animator (mainly for testing) - Added vehicle camera manager. Finally vehicle cameras are loading -- still need to make the cameras work like MM2, but...
by aaro4130
Sun Apr 29, 2018 10:36 pm
Forum: Midtown Madness Programs
Topic: [release] Blender *.PKG Import/Export AddOn
Replies: 22
Views: 5430

The support for this new kind of object is interesting, but, how to manage it properly by deciding its positioning? In the .asnode file there's no such row related with that object. How to add it, then?
It's positioned with the dash (DashOffset)
by aaro4130
Sun Apr 29, 2018 4:42 am
Forum: Midtown Madness Programs
Topic: [release] Blender *.PKG Import/Export AddOn
Replies: 22
Views: 5430

I just pushed a mini update

This fixes dash exports that would crash (missing variants), and adds support for the dash_extra_H object.

This object renders under the steering wheel, but over all other objects on the dash
which means you can use this for digital tachometers / speedometers!
by aaro4130
Tue Apr 24, 2018 9:19 pm
Forum: Midtown Madness General
Topic: Paintjobs 11+ in MM2
Replies: 7
Views: 2664

Ah that. That's due to non co-planar road faces.
by aaro4130
Tue Apr 24, 2018 6:32 pm
Forum: Midtown Madness General
Topic: Paintjobs 11+ in MM2
Replies: 7
Views: 2664

Being an unfinished game actually WOULD explain all the known problems with MM2: 1. The game crashing when running into props at high speed (MMClone doesn't have this problem); 2. Speed limited to roughly 1118.468146... mph (500 m/s, 1800 kph; could be caused by the speed being stored as a floating...
by aaro4130
Tue Apr 24, 2018 9:06 am
Forum: Midtown Madness General
Topic: Paintjobs 11+ in MM2
Replies: 7
Views: 2664

Paintjobs 11+ in MM2

So, we've always had the sailboat/tugboat/somekindofboat in our car issue with paintjobs over 10. Today I dug into this issue, and dear god is the cause amusing. When the game initializes your car, it starts initializing level geometry. The game goes through each item in the car (hardcoded list, bas...
by aaro4130
Mon Apr 16, 2018 9:44 pm
Forum: Midtown Madness Tracks
Topic: a traffic light stuck in a building
Replies: 8
Views: 2659

These will be fixed in Revisited 6 afaik. There's even traffic lights on the wrong sides of the roads in some cases. https://i.imgur.com/hZBaPy2.png https://i.imgur.com/cKZXpNZ.png The traffic lights are automatically generated and added in the cities with traffic, so, it's just a case that one of t...
by aaro4130
Mon Apr 16, 2018 9:12 pm
Forum: Gaming Stuff
Topic: MMClone
Replies: 356
Views: 41631

Banger particles, fixed flares, and many code changes

by aaro4130
Thu Apr 12, 2018 7:08 pm
Forum: Gaming Stuff
Topic: MMClone
Replies: 356
Views: 41631

I've been working mostly on backend stuff. But I do have a couple things to show. Textboxes in MMClone will have carets, so you can actually tell where and if you are typing! https://media.discordapp.net/attachments/241631360370868224/434033981206298624/mmctextbox.gif Hudmap WiP, it's upside down he...
by aaro4130
Mon Apr 09, 2018 3:39 am
Forum: Gaming Stuff
Topic: MMClone
Replies: 356
Views: 41631

Testing rain and more lights!
Image

EDIT:
More blitz testing
(yes I know the arrow is buggy, duh. Also speech audio triggers "FINAL CHECKPOINT", which isn't a thing in Blitz)
as always, WiP content shown
by aaro4130
Sun Apr 08, 2018 10:38 pm
Forum: Gaming Stuff
Topic: MMClone
Replies: 356
Views: 41631

Mod conflicts are issues with the mods themselves, and there would be lots of code rewriting involved to make things work the way you say.

I'm hoping for full controller support, including mouse button 4/5, xbox triggers, etc. working. Unity should be able to take care of most of that
by aaro4130
Sat Apr 07, 2018 9:20 pm
Forum: Gaming Stuff
Topic: MMClone
Replies: 356
Views: 41631

I prefer how simple the chase camera is compared to MM2.
Cameras aren't really implemented yet.
by aaro4130
Thu Apr 05, 2018 4:51 am
Forum: Gaming Stuff
Topic: MMClone
Replies: 356
Views: 41631

Sirens! More work on the hud too. I need to fix the texture looping D:
Also more broken suspension physics :D

I'm using higher settings so the vehicle has reflections in this video. I need to figure out where my cloud shadows went though D:

by aaro4130
Wed Apr 04, 2018 1:23 pm
Forum: Gaming Stuff
Topic: MMClone
Replies: 356
Views: 41631

I like how you can now drive over props and not get stuck on them for 10 mins :P Those car physics are adorable, can you post the vehcarsim here? NOTE: Wheel and suspension physics are entirely initialized with placeholder data, and this video does not reflect the final vehicle physics whatsoever!!
by aaro4130
Wed Apr 04, 2018 12:52 pm
Forum: Gaming Stuff
Topic: MMClone
Replies: 356
Views: 41631

Driving around a bit, testing prop physics & sounds.
NOTE: Wheel and suspension physics are entirely initialized with placeholder data, and this video does not reflect the final vehicle physics whatsoever!!