Search found 2405 matches

by aaro4130
Tue Jun 26, 2018 9:27 pm
Forum: Midtown Madness General
Topic: Unofficial Patch Work
Replies: 73
Views: 26683

If everything goes as planned, this should be released this year. Lots of new stuff since last time Just a sneak peek at what's to come: - No need to delete players file if an invalid vehicle is selected, it will revert to the VW Beetle if this happens - Fixed BigAir triggering on freeways and such ...
by aaro4130
Fri May 25, 2018 2:24 am
Forum: Midtown Madness Help
Topic: game wont work when I have mods
Replies: 5
Views: 4710

There is only one function in the entire game which has "cache" in the name, and it's not related to mod loading.
by aaro4130
Sat May 12, 2018 10:48 pm
Forum: Gaming Stuff
Topic: MMClone
Replies: 368
Views: 92178

This sounds very interesting. Maybe, it could also open a way to make the first ever pedestrians mod for MM2 using new 3D models?
That's actually not too hard. I could make the tools, I'm just lazy :P
by aaro4130
Fri May 11, 2018 8:32 am
Forum: Gaming Stuff
Topic: MMClone
Replies: 368
Views: 92178

Did some work on the *.mod file loader, MC1 pedestrian models now load
Image
by aaro4130
Tue May 08, 2018 8:57 am
Forum: Gaming Stuff
Topic: MMClone
Replies: 368
Views: 92178

Still not dead! - Refactored multiple parts of code - Added BBND support (previously only BND was loaded) - Added interpolation setting to pedestrian animator (mainly for testing) - Added vehicle camera manager. Finally vehicle cameras are loading -- still need to make the cameras work like MM2, but...
by aaro4130
Sun Apr 29, 2018 10:36 pm
Forum: Midtown Madness Programs
Topic: [release] Blender *.PKG Import/Export AddOn
Replies: 22
Views: 14708

The support for this new kind of object is interesting, but, how to manage it properly by deciding its positioning? In the .asnode file there's no such row related with that object. How to add it, then?
It's positioned with the dash (DashOffset)
by aaro4130
Sun Apr 29, 2018 4:42 am
Forum: Midtown Madness Programs
Topic: [release] Blender *.PKG Import/Export AddOn
Replies: 22
Views: 14708

I just pushed a mini update

This fixes dash exports that would crash (missing variants), and adds support for the dash_extra_H object.

This object renders under the steering wheel, but over all other objects on the dash
which means you can use this for digital tachometers / speedometers!
by aaro4130
Tue Apr 24, 2018 9:19 pm
Forum: Midtown Madness General
Topic: Paintjobs 11+ in MM2
Replies: 7
Views: 3546

Ah that. That's due to non co-planar road faces.
by aaro4130
Tue Apr 24, 2018 6:32 pm
Forum: Midtown Madness General
Topic: Paintjobs 11+ in MM2
Replies: 7
Views: 3546

Being an unfinished game actually WOULD explain all the known problems with MM2: 1. The game crashing when running into props at high speed (MMClone doesn't have this problem); 2. Speed limited to roughly 1118.468146... mph (500 m/s, 1800 kph; could be caused by the speed being stored as a floating...
by aaro4130
Tue Apr 24, 2018 9:06 am
Forum: Midtown Madness General
Topic: Paintjobs 11+ in MM2
Replies: 7
Views: 3546

Paintjobs 11+ in MM2

So, we've always had the sailboat/tugboat/somekindofboat in our car issue with paintjobs over 10. Today I dug into this issue, and dear god is the cause amusing. When the game initializes your car, it starts initializing level geometry. The game goes through each item in the car (hardcoded list, bas...
by aaro4130
Mon Apr 16, 2018 9:44 pm
Forum: Midtown Madness Tracks
Topic: a traffic light stuck in a building
Replies: 8
Views: 5096

These will be fixed in Revisited 6 afaik. There's even traffic lights on the wrong sides of the roads in some cases. https://i.imgur.com/hZBaPy2.png https://i.imgur.com/cKZXpNZ.png The traffic lights are automatically generated and added in the cities with traffic, so, it's just a case that one of t...
by aaro4130
Mon Apr 16, 2018 9:12 pm
Forum: Gaming Stuff
Topic: MMClone
Replies: 368
Views: 92178

Banger particles, fixed flares, and many code changes

by aaro4130
Thu Apr 12, 2018 7:08 pm
Forum: Gaming Stuff
Topic: MMClone
Replies: 368
Views: 92178

I've been working mostly on backend stuff. But I do have a couple things to show. Textboxes in MMClone will have carets, so you can actually tell where and if you are typing! https://media.discordapp.net/attachments/241631360370868224/434033981206298624/mmctextbox.gif Hudmap WiP, it's upside down he...
by aaro4130
Mon Apr 09, 2018 3:39 am
Forum: Gaming Stuff
Topic: MMClone
Replies: 368
Views: 92178

Testing rain and more lights!
Image

EDIT:
More blitz testing
(yes I know the arrow is buggy, duh. Also speech audio triggers "FINAL CHECKPOINT", which isn't a thing in Blitz)
as always, WiP content shown
by aaro4130
Sun Apr 08, 2018 10:38 pm
Forum: Gaming Stuff
Topic: MMClone
Replies: 368
Views: 92178

Mod conflicts are issues with the mods themselves, and there would be lots of code rewriting involved to make things work the way you say.

I'm hoping for full controller support, including mouse button 4/5, xbox triggers, etc. working. Unity should be able to take care of most of that