Search found 2401 matches

by aaro4130
Wed Oct 31, 2018 7:13 pm
Forum: Gaming Stuff
Topic: MMClone
Replies: 356
Views: 41690

Re: MMClone

Implemented the "warp" system. TL;DR: Warps let the game check what block you are in when blocks overlap. When they don't overlap, you can efficiently check what block you're in via 2D math only. Example: This room was marked as a "warp" room in the PSDL. As you can see by my warp debug, it's consta...
by aaro4130
Sat Oct 27, 2018 4:07 pm
Forum: Gaming Stuff
Topic: MMClone
Replies: 356
Views: 41690

Re: MMClone

I've been working on some needed restructuring and optimizing of the code. The game should now load a bit faster. The most awesome part though, I optimized banger rendering even more. Now peaking at 1000+ FPS at times :) Also fixed a few bugs today. Hopefully tomorrow I can continue optimization, th...
by aaro4130
Fri Oct 26, 2018 7:56 am
Forum: Gaming Stuff
Topic: MMClone
Replies: 356
Views: 41690

Re: MMClone

Optimized banger rendering, added sparks and shards, and buoyancy code.

by aaro4130
Sat Oct 06, 2018 11:43 am
Forum: Midtown Madness Programs
Topic: Original PSDL making tool from Angel Studios?
Replies: 10
Views: 4127

Re: Original PSDL making tool from Angel Studios?

Damn, I've been exposed!  :P

Alright, I'll spill a WIP video
by aaro4130
Sun Sep 16, 2018 9:18 am
Forum: Midtown Madness Cars
Topic: Default Car Modifications
Replies: 19
Views: 4779

Re: Default Car Modifications

[quote="Franch88";p="110918"]Well, if you read all the topic posts, Carking already explained that, and also, Fahad said to have converted the files into the TEX file format at the end.[/quote] One of the most common mistakes with modding default vehicles is leaving textures as TGA. Carking never sa...
by aaro4130
Sat Sep 15, 2018 6:40 pm
Forum: Midtown Madness Cars
Topic: Default Car Modifications
Replies: 19
Views: 4779

Re: Default Car Modifications

When modifying default vehicles, you will need to convert TGA back into TEX, as the game prioritizes TEX over TGA.
by aaro4130
Sun Aug 26, 2018 10:04 pm
Forum: Gaming Stuff
Topic: MMClone
Replies: 356
Views: 41690

Re: MMClone

I've thought about it and I'll look into making options for post processing and shadowing. In the meantime, I updated my PSDL library to load PSD1 (the files used in Midnight Club), and also wrote a shader to render the ground like MC1 as well. Example: https://i.imgur.com/X71bAfT.png Example Wet: h...
by aaro4130
Wed Aug 22, 2018 11:26 pm
Forum: Gaming Stuff
Topic: MMClone
Replies: 356
Views: 41690

Re: MMClone

[quote="Franch88";p="110827"]It's nice to see that space filled with more cars. :wink: Since this is practically a new game, and not the original MM2, what about use directly all the traffic cars 3D models of the respective cities?[/quote] I prefer to keep to the original game stuff. The only differ...
by aaro4130
Wed Aug 22, 2018 1:17 pm
Forum: Gaming Stuff
Topic: MMClone
Replies: 356
Views: 41690

Re: MMClone

Forgot about parked cars up until now, whoops! They all have the same color due to a small bugfix I need to do, and there are so many due to using a modded pathset file.
Image
by aaro4130
Sat Aug 18, 2018 9:57 pm
Forum: Gaming Stuff
Topic: MMClone
Replies: 356
Views: 41690

Aaah the forums are back, which means it's time to post an update!! First off: Wheel particles, skid sounds, and effects Wheels are now effected by the ground material, and their grip is also effected https://www.youtube.com/watch?v=Gyee2DUO1X4 Second: Some initial multiplayer support (Using Photon)...
by aaro4130
Sat Jun 30, 2018 8:05 am
Forum: Midtown Madness Car Projects
Topic: Deanna Troi's Conversion Studios
Replies: 373
Views: 27386

Sick for 2 months what is the disease.
Deanna has explained that it is too personal to state here.
by aaro4130
Tue Jun 26, 2018 9:27 pm
Forum: Midtown Madness General
Topic: Unofficial Patch Work
Replies: 73
Views: 13271

If everything goes as planned, this should be released this year. Lots of new stuff since last time Just a sneak peek at what's to come: - No need to delete players file if an invalid vehicle is selected, it will revert to the VW Beetle if this happens - Fixed BigAir triggering on freeways and such ...
by aaro4130
Fri May 25, 2018 2:24 am
Forum: Midtown Madness Help
Topic: game wont work when I have mods
Replies: 5
Views: 2457

There is only one function in the entire game which has "cache" in the name, and it's not related to mod loading.
by aaro4130
Sat May 12, 2018 10:48 pm
Forum: Gaming Stuff
Topic: MMClone
Replies: 356
Views: 41690

This sounds very interesting. Maybe, it could also open a way to make the first ever pedestrians mod for MM2 using new 3D models?
That's actually not too hard. I could make the tools, I'm just lazy :P
by aaro4130
Fri May 11, 2018 8:32 am
Forum: Gaming Stuff
Topic: MMClone
Replies: 356
Views: 41690

Did some work on the *.mod file loader, MC1 pedestrian models now load
Image