Search found 2401 matches
- Sat Mar 16, 2019 8:19 pm
- Forum: Gaming Stuff
- Topic: MMClone
- Replies: 356
- Views: 41633
Re: MMClone
Lately I've been looking into how MM2 accomplishes vehicle physics since mine aren't nearly passable. Hopefully I can get something close based on my research. MM2 wheels are quite complex.
- Tue Dec 25, 2018 12:53 am
- Forum: Gaming Stuff
- Topic: MMClone
- Replies: 356
- Views: 41633
Re: MMClone
I've had a falling out with the remaining MM2 community, and haven't played the game for a good while.
This project is on hold until further notice.
This project is on hold until further notice.
- Thu Dec 20, 2018 5:03 pm
- Forum: Midtown Madness Media
- Topic: Remake music from MM2
- Replies: 9
- Views: 2997
Re: Remake music from MM2
Really cool sounding, I dig it! 8)
- Mon Nov 19, 2018 8:51 am
- Forum: General
- Topic: Leaving Discord
- Replies: 3
- Views: 2624
Re: Leaving Discord
You could've just posted this on the Discord 

- Mon Nov 19, 2018 7:28 am
- Forum: Gaming Stuff
- Topic: MMClone
- Replies: 356
- Views: 41633
Re: MMClone
Fixed ferry collision, now you can actually ride on them

Also been reworking the internals of AIEntities (the things that will be extended into AIRacer, AIPedestrian, etc) and AINetwork.

Also been reworking the internals of AIEntities (the things that will be extended into AIRacer, AIPedestrian, etc) and AINetwork.

- Sun Nov 18, 2018 10:48 am
- Forum: Gaming Stuff
- Topic: MMClone
- Replies: 356
- Views: 41633
Re: MMClone
The numbers are the IDs of the respective intersection / road. Roads / intersections do store a reference to their room(s), but that's shown in the GUI. Worked on some technical stuff today. Fixed bridge collision being offset, and fixed the bridge placement system. https://i.imgur.com/P5WVTBL.jpg (...
- Wed Nov 14, 2018 6:23 am
- Forum: Gaming Stuff
- Topic: MMClone
- Replies: 356
- Views: 41633
Re: MMClone
Lots of editor work recently. BAI editing is now a thing, with 3d handles and whatnot 









- Wed Nov 07, 2018 1:34 am
- Forum: Gaming Stuff
- Topic: MMClone
- Replies: 356
- Views: 41633
Re: MMClone
[quote="Franch88";p="111096"]It's really impressive. :) Since MMClone uses the same files base of the original game, does it mean that's possible to use that editor as editor to make new cities also for MM2? In a previous video you showed the creation of new roads with it, and so, now I wonder.[/quo...
- Tue Nov 06, 2018 5:19 am
- Forum: Gaming Stuff
- Topic: MMClone
- Replies: 356
- Views: 41633
Re: MMClone
Decal editor
- Mon Nov 05, 2018 8:43 am
- Forum: Gaming Stuff
- Topic: MMClone
- Replies: 356
- Views: 41633
Re: MMClone
Since last post -Implemented more subway train audio I put the unused brake squeal sound to use. https://youtu.be/M16xXvVRBJw -Added water splash sound -Implemented ferry audio -Updated the internal editor -Added AIMAP loading ability -Broke, then fixed the PSDL library  :lol: -Fixed tunnel height ...
- Sat Nov 03, 2018 7:01 am
- Forum: Gaming Stuff
- Topic: MMClone
- Replies: 356
- Views: 41633
Re: MMClone
[quote="slamm3r_911";p="111080"]That's great!!! From first glance, Photon looks like an incredibly flexible backend for multiplayer. I'm so thrilled to see your progress with SF. Keep it up, the screens look so beautiful I can hardly look away. Wow!!! Â 8O[/quote] It's not really progress "with SF" ...
- Sat Nov 03, 2018 6:43 am
- Forum: Gaming Stuff
- Topic: MMClone
- Replies: 356
- Views: 41633
Re: MMClone
Today I improved the wall math They now detect adjacent walls, and scale based on an arbitrary number that seems to work :P https://i.imgur.com/Bq5kHFq.png I'm not too concerned about using an arbitrary number because it seems MM2 did this too (just not to the same extent, which causes this clippin...
- Fri Nov 02, 2018 11:52 am
- Forum: Gaming Stuff
- Topic: MMClone
- Replies: 356
- Views: 41633
Re: MMClone
[quote="DjDecibel";p="111067"]it look awesome!
just a little question: will the mm2 .ar files compatible with your mmclone?[/quote]
Yes! All of them should be. After all, I am cloning the engine itself.
None of the MM assets have been imported into Unity
just a little question: will the mm2 .ar files compatible with your mmclone?[/quote]
Yes! All of them should be. After all, I am cloning the engine itself.

- Fri Nov 02, 2018 10:07 am
- Forum: Gaming Stuff
- Topic: MMClone
- Replies: 356
- Views: 41633
Re: MMClone
Today: 99% finished up tunnel/wall drawing, finally. That's been on the TODO list since forever :) MMClone: https://i.imgur.com/HOiJV6D.png MM2: https://i.imgur.com/AMXmNgp.png MMClone: https://i.imgur.com/sD1IY9N.jpg MM2: https://i.imgur.com/ezWTLzT.jpg And a bonus screenshot: https://i.imgur.com/l...
- Thu Nov 01, 2018 2:57 am
- Forum: Gaming Stuff
- Topic: MMClone
- Replies: 356
- Views: 41633
Re: MMClone
In MM2 the particles are modified based on conditions. Mine are not yet, that's on the TODO list. Speaking of the TODO list, finally got something off of it : Ambient sounds These are the ambient sounds defined by WAV files, not the ones defined by dmusic https://www.youtube.com/watch?v=laEr-aUGEY4&...