Search found 4 matches
- Thu May 02, 2019 6:42 am
- Forum: Midtown Madness General
- Topic: Police and AI racers
- Replies: 7
- Views: 6502
Re: Police and AI racers
Hey there, I did not use either of those. All I did was to modify the .aimap for the race I was testing with. And I added the cops through there. I changed the coordinates of the three default cops, and I added an extra 2 cops directly in the .aimap file. I used the external program mm2city to get ...
- Fri Apr 26, 2019 1:13 am
- Forum: Midtown Madness General
- Topic: Police and AI racers
- Replies: 7
- Views: 6502
Re: Police and AI racers
The limit at which the cops freeze is the one when they're chasing the AIs, right ? If the AI and the cops stray too far from you, the cops will freeze... Eventually, they will lose the AI racer and deactivate. EDIT: Okay, so I did some testing (restarted a race about 20 times). Now, I'm not sure if...
- Wed Apr 24, 2019 11:47 pm
- Forum: Midtown Madness General
- Topic: Police and AI racers
- Replies: 7
- Views: 6502
Re: Police and AI racers
Hey there, Thank you for your reply, now that is really interesting. Diatosta seems to have gone a lot farther in this than I did. In one of his posts, he talks about tweaking the .aimap file for the races...something about altering the distance at which the cops pursue ? Is this something that woul...
- Tue Apr 23, 2019 9:10 pm
- Forum: Midtown Madness General
- Topic: Police and AI racers
- Replies: 7
- Views: 6502
Police and AI racers
Hello everyone, I'm new on those forums as this is my first post there, but I wanted to ask a question concerning the police during checkpoint races. I've found that they do not trigger against AI racers when those are off screen. When they are on screen, they trigger sometimes and they don't other ...